avorion damage types. On default setting and default difficulty there certainly isn't much reason for salvaging as on those there is little reason to care for the more edge cases mechanics. avorion damage types

 
 On default setting and default difficulty there certainly isn't much reason for salvaging as on those there is little reason to care for the more edge cases mechanicsavorion damage types  4

4 and shield damage of 5. They might suck as a shipboard weapon, but. you just need to type the following command: /give playername amount stuff. Avorion is currently in Early Access, and is under active development. The mini-bosses sound like fun too. Larger turrets would deal more damage and have a longer range, but would gyrate more slowly (unless turret-locked, of course) and would also have progressively larger accuracy penalties vs. 8. Max all available stats and you should end up with a rocket turret that has seeker shots and 30k+ range. 4, hull damage of 5. Current Favorites. Salvaging was nerfed a few patches back, it was far too effective. Xsotan detected. You can see where the field affects when you add/remove blocks in build mode. I also see that the hull damage multiplier is 1. It really does/has been throwing new players off unexpectedly. If I look at the weapon attributes, I get damage of 5. Same goes for weapon type - Different types of weapon may suit different combat and play styles. Dakota Jul 3, 2020 @ 5:44am. Avorion is a unique space-faring sandbox game with numerous RPG aspects. 25 times as. Shield does not prevent collision damage, so hull/armor is good to have. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. "-p" is the player you want to give it to. Let's say I generate a Laser turret with damage of 5. Works for all turret types, but not for fixed weapons (coaxial). in as many areas as I could handle over 2 years of development. iron and ogonite are heavy. pi. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. m. No need to drag and drop to arm them. 10. I have a question about damage types. They do 100% damage to shields and armor, including heavy armor, and integrity field damage mitigation doesn’t work against them. I couldn't damage the hull with lightening, plasma, railguns or chainguns. I have to account for potentially millions of dps coming my way, hundreds of thousands of which might be punch through the shields, so that really only leaves me one style of gameplay/ship to do; Big, sluggish ships with shield reinforcers and boosters, and regularly boosting for 5 mins for shield regen. 4, hull damage of 5. E. Also, Holy Necro Batman! Yes, you gave an almost answer'. turretgenerator. Note that. I also see that the hull damage multiplier is 1. 4 and shield damage of 5. This makes Stone blocks completely immune to damage dealt by weapons with Electric damage type, such as Tesla and Lightning Turrets and Fighters, and when hit will prevent any damage to Hull Points as well. Arbitrary Turret Control Subsystems increase the amount of Arbitrary Turret Slots and, possibly, Auto-Turret Slots available to a craft. 1, lets assume it is 2. They are made of blocks and are capable of moving and flying. "-g" is the item (can be any material or credits) "-a" is amount you want. Avorion was really really slow at the start. com]) Blocks inside integrity fields can now take 20 times as much damage before they explode. r/avorion. If I look at the weapon attributes, I get damage of 5. 0 and the shield damage multiplier is 1. The hexadecimal table where one is to enter the code just says "A B". #8. : core health has to be 40% of the total. All. Avorion 14. 3. Materials are a resource required to build blocks for ships, or to help pay for a ship to be constructed at a shipyard. This article will help new players build their first ship. Totale firepower of my ship is classsed as 90k omicron. Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. Torpedoes are sold at Equipment Docks within the Naonite Reaches or further towards the center of the galaxy. 4. Still even then you can brute force through it with end game weapons and/or a couple squads of fighters with plasma/antimatter. Defensive turrets are PDCs and point defense lasers. A recent patch seems to have dramatically improved the ability to repair your ship block by block, by highlighting destroyed blocks in red so you can find them,. Rich stone, armor, armor reinforcement as ultra thin layer. ie if two turrets are the same type, tech level and rarity but different materials then on average the one made out of the better material will do better dps. I'm doing a bounty and the enemy ship i'm fighting says immune. Shield damage: warhead type × rarity (+25% additively for each tier above common) × sector the torpedo is found in. Be aware of weapon overheating too. These are the arguments passed to the server via the command line. 4. Cheap and you can build them without a shipyard. On the Avorion Wiki website, describing gun types and bonus damage, I understood what it said to mean that some of the buffs are already applied and shown in the stats, while others "like bonous damage to hulls or shileds" are added after. Mining manually is a boring, menial task. Either way, resistance is one thing. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. i personally line the side hull with torpedo tubes firing straight out. Avorion - Avorium - Unobtainum - Legendary. The battle cruiser is the main purpose of inflicting heavy damage to enemy structures at medium range, it is also capable of carrying a shock swarm of drones. 0 and the shield damage multiplier is 1. A Workshop Item for Avorion. Gets rid of enemy damage type immunities on shields. As a rule of thumb their effective range is around a 3rd of the stated distance while still getting top damage. Basically, damage is damage and type doesn't matter, unless it's hitting something for which it does matter. In a turret factory you can produce turrets. With approximately 3 million hull and no shield, the fight is a considerable slog. Corvette - Tellus (1-Slot) Startership, Fighter. Enemies start having natural damage resistances sooner and have them much more often Enemy natural damage resistance, when applied, is bigger, and you actually end up with enemies that are entirely immune to specific damage types A certain boss with a death beam attack turns faster as the difficulty goes up My suggestion would be to add masks of different types of damage to the blocks, that vary in number/type/density with how low in HP that particular block is. . 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10 seconds of fire and 20. But I. In addition to the tutorial missions, long-term quests are introduced. Special traits, such as "Plasma" or "Electric" and buffs such as "+5% damage" are also randomly applied to the product turret according to its type. I am currently writing an update of my Custom Turret Builder mod. I tried restarting my dedicated server, restarting my game, restarting my computer, none of which worked. If I look at the weapon attributes, I get damage of 5. Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. 3) Use Research stations. Have you seen enemies (or other players' ships) with this fancy light-show on board? They have a special upgrade equipped that greatly increases hull strength with just one little draw back: The damage taken by weapons of a certain damage type is also increased! Check out the Hull Polarizer upgrade in Avorion and decide - is it worth the risk?Currently you have both individual part health, and total system health (Hull integrity, if you will). "Non functional blocks" (hull, armor, cargo) The mass/HP comparisons are covered in the wiki, and are generally uniform across respective block tiers and types. Avorion Admin Commands – game & server guide 🚀 Discover Avorion admin commands and manage your server today!. Lastly I build the rest of the ship around it. (So what I'm seeing there for dps appears to be accurate. 4. Docked ships will protect the mothership from physical damage by getting in the way of attacks. But 90% of the stuff I use I have found gaps inside the ships. 0. Same goes for weapon type - Different types of weapon may suit different combat and play styles. J. I have a question about damage types. Alternate Fighter blueprint. You take no damage while protected from distortion. 0 and the shield damage multiplier is 1. A good chunk on credits wouldn't be unfair for this training as fleet warfare is usually mid-late game and the players would have the credits to spend anyways, Examples: Captain: Adrian. The Xsotan Wormhole Guardian (XWG) is located in the very middle of the Galaxy. . Salvaging lasers will look for wreckages. Turrets are the most common weapon system in EVE. They can also be created by destroying only parts of a ship. X-ray ship building/upgrading. Cannon turrets and launcher turrets are good against exposed hull because they are capable of doing aoe damage to multiple blocks at once. 7) with the rest contributing dps. 0. 4 and shield damage of 5. 1. 9. Some are more useful than others. Avorion focuses on you as a player, and not as much as your fleet/stations. But I. Gotta look at Pulse Cannon damage in a different manner. All Discussions. amount of damage done to an object on collision, from 0 to 1. Build mode frustration. 6 Ogonite 3. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. The same applies to things like poison, shocked, stunned, burned, etc. Hey everyone! These are the final patch notes for update 2. I Send the Swarms: +1 maximum Fighter Squadrons allowed at this Station. If you exclude it, you'll exclude a large part of the balancing Wayleran has done. Description. These new, tougher enemies will appear alongside normal enemies and can have 3 levels of toughness: Tough, Savage and Hardcore. I have a question about damage types. There are ways to reduce it like you said, for instance turning collision damage down or off in the game settings or making parts of your ship out of stone. Bonus hull weapons are pointless if you send out R-salvage fighters. 4. Mining lasers will deal more damage to materials that are lower tier than their own. 3 to 2. So: guns with projectile - bolter, railgun etc - damage do shields 20% and overpass shields and 80% damage to hull if no shields 100% to hull. Launcher turrets can also have "seeking" which causes the rockets to follow an enemy. Enkundae • 2 yr. 4. Fidget is a boss that behaves similarly to the Quantum Xsotan ships, in that when hit, jumps a distance away in a random direction in the same sector. apps. Being exceptionally. The income from mining is slower but it is steadier, easier to obtain, and less work to set up. this has been pretty normal since 2. DPS, depending on the weapon type or fire rate can be a very irrelevant stat. They cost a LOT (10 mill to 50 mill) - so probably a mid game or early alliance game effort. On top of that, we added some special, tougher enemies that have increased HP and damage. 60. 0. I took down it's shields, but once I did that it was immune to all damage. gamepedia. Just got a bit deeper into the beta today and started messing around with torpedoes in creative mode. Materials are a resource required to build blocks for ships, or to help pay for a ship to be constructed at a shipyard. The best way of finding those is with the mining subsystem. 3. to put this into actual numbers, your ship may only need 50% more time to kill the enemy fleet than it takes the enemy fleet to kill your escort ship. started a game. Efficiency is an important stat, as is damage. 2. This will immediately scrap all Trash-marked turrets. You can get unique weapon drops from boss enemies. I am currently writing an update of my Custom Turret Builder mod. 0. 4. 4, hull damage of 5. got some really nice drops. Select a ship and then one of the operation icons to get started. This resource is found near the outskits of the galaxy. Go to avorion r/avorion. Boss Swoks is one of the bosses you can fight in Avorion, and likely the first you'll encounter. However both types have range, so there is a chance to get the cannon's superior range mixed in. Avorion is the only game i know of which calculates damage. They apply damage instantly, use ammunition or charges, and their effectiveness is partially determined by the traversal speed of the firing ship and its target. 3. . 0. I have a question about damage types. The initial impact often does less damage than grinding into an enemy like an unneutered chihuahua on caffeine. Rarity: Rare. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. 4. Avorion 1. The only time it matters is on mining/salvage guns. When I select 4 (Tandem), All ten tubes are loaded with tandem torpedoesSo as of right now, there really isn't anything in game to know how to deal with a pirate mothership's immunity aside from just deciding to stick with it. You can get some that penetrate shield. 0] is the actually number of update. Since you always get a turret back, 3 turrets at a time is the most efficient, but 5 removes the element of luck. This interface varies from script type to script type. 3. ) When a weapon has a cooldown, rate of fire won't effect it's dps because as it fires faster, it builds up heat faster, causing it to go into cooldown sooner, but cooldown still takes the. Let's say I generate a Laser turret with damage of 5. If I look at the weapon attributes, I get damage of 5. These are way to low. Members. 0. Other weapons, like Chain Guns, have a chance of getting a specialized damage type. It's getting ridiculous, if I'm honest. 0. Open the Turret Factory – Build Turrets menu as outlined in the Basic Turret Crafting section. This page is a work in progress. loabearwolf May 13, 2020 @ 6:55pm. 8)、入门·我的舰船队伍扩大到了三艘(版本1. First, I transform the root block into an armor block. Weapons now officially deal different types of damage: Basic Physical and Energy, and then Antimatter, Electric, Plasma and Fragment damage, which are. 0. I am currently writing an update of my Custom Turret Builder mod. The official script types of stations at the time of writing are: Biotope. It drops the XSTN-VI module which is needed to access the center of the. So, the repair system has some serious flaws. 8)、补充·让舰船批量挖矿(版本1. A DPS race is something a repair laser cannot win, and all combat in Avorion inevitably turns into a DPS race sooner or later. Each individual sub-munition doesn't do as much damage as the main torpedo, but all sub-munitions striking the target will do approximately 50%. < > Showing 1-15 of 47 comments. Torpedoes are a special type of armament that can be launched with the Torpedo Launcher block. According to game files, the prefixes indicate that turrets can. I am currently writing an update of my Custom Turret Builder mod. Boss fight- clear adds/other objective then fight/damage boss. g. Bolters: · Ionized projectiles · Independent targeting · Anti-matter damage ·. With rail guns I like to pair lightening guns. I am currently writing an update of my Custom Turret Builder mod. Bonus damage to hull or shield etc. This was the first I've seen of these. I have a question about damage types. For recharging batteries, you also need excess energy generation. Seeker missile turrets can get up to 15-20k dps/turret (5or6 gunners). They are stored in the cargo bay of a ship. 4. They will fire automatically at appropriate targets - enemies, resource asteroids or salvage - once those targets are within range. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. 4. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or the effectiveness of Hyperspace. Teslas, chainguns and salvagers make a great combination for when you really want to get in an enemy's face. BleiEntchen • 8 mo. Absolute blast to use (pun intended). < >. But I. They appear as sectors without the grid pattern seen everywhere else and also have no blur effect on the space background. The [V. If I look at the weapon attributes, I get damage of 5. S. These new, tougher enemies will appear alongside normal enemies and can have 3 levels of toughness: Tough, Savage. (e. Toss in a little lightning for the electrical damage Good lasers if you can get them. This file is normally found in the folders /galaxies/avorion_galaxy. Skills that can apply knocked down will have a note that says it's blocked by physical armor, so you would need to clear that armor type first. a. Showing 1 - 13 of 13 comments. 4, hull damage of 5. Being exceptionally. II. 4 and shield damage of 5. . 2) keep looking for better Turret factories. 30s repair restriction no longer applies when the damage was self-inflicted . I am currently writing an update of my Custom Turret Builder mod. . 15. in the mean time i managed to die to collision several times. The different types of torpedo warheads and bodies are detailed below: [A table showing the different kinds of warheads, displaying the damage dealt, corresponding colour, and any. But I. 4. The server software is used to host multiplayer games. Fixed that one and also launchers warhead stuff was getting wonky if it had a damage buff fixed that too and a bit more balancing on tesla and laser so those are not 7k dps at max anymore or minus at lowest. This mod extends the Turret and Weapon generators to add a new Gatling-Railgun Weapon to the game. there are at least two distinct player types in avorion. The chart provides a visual reference for. Torpedoes are classified by two different attributes: the warhead and the body class. If you dont have a lot of money to spend for rerolling, 5-10k will also be fine for endgame. I don't mind resistance, but immune no. To mine, the player needs a ship that has a mining laser equipped. Change language. Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. I can understand what you're getting at but in this context and scenario it just has no purpose. Trinium and titanium are the light materials. If I look at the weapon attributes, I get damage of 5. Spawn Utility Extension - No Immunities. At a certain point, they exceed the old amount. Get a captain, automate quickly. rpg players who want their feeling of excitment from looting rare/powerful drops and gaining exponential power and those who want a fair balance for multi-player and pvp. Avorion eXtended - Localization. These aren't bugs, just quality of life suggestions. A very easy fix is to hold shift at that moment, change the auto turrets to only attack your target and then make sure you don't target the mother ship. This station produces steel. 0 and the shield damage multiplier is 1. Allow a torpedo *type* to be set to the weapons module EG, I choose to use Anti-Matter, Tandem, Kinetic Torpedoes, they are thus Weapons 3, 4, 5. What is the base damage multiplier for damage types being 'super effective' against shields/hull? For example if I use antimatter damage against a ship's hull, is it just double damage or something else. Edited January 5, 2021 by TenguKnight More sectors. and it. -The damage output on the laser. shut down when last administrator logs out. Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox experience. To get realy good weapons you either: - have drob luck and make a blueprint of it - gamble with a research station and make a blueprint of it I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. The number of blocks that lets you damage is likely what inspires the flavor text. I also see that the hull damage multiplier is 1. Any help would be appreciated. They directly influence the behaviour of the what they make up, depending on the type of block and the material it's made of. Damage type physical / antimatter / plasma / electricity. Let's say I generate a Laser turret with damage of 5. default: 1 /port [value] listening port of the server Default: 27000 /exit. Reduced additional damage of lightning guns from 50% to 15%;. thought there may have been a multiplier or something like only avorion turrets damage avorion ships @ 100%. 4, hull damage of 5. 0. There was a infotable (ingame?) where the. Damage * RoF * (shooting time / (shooting time + cooling time)) Should be the proper way to calculate dps. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. Except for maybe 10 wings of 12x avorion salvage fighters :D. In a turret factory you can produce turrets. Every Turret produced at a turret factory also has different traits. As in a normal captain takes 20 minutes, the guy with perks takes 3-5 minutes. Open the inventory menu and start the comparison popout by pressing E over a desired turret you have in inventory. Edited January 5, 2021 by TenguKnight More sectors. Encounter damage on the slot varies from 1 to 15000, depending on the level of tech and the material of the gun. Damage Type. Blow it up, salvage it, and you'll get ~500 - 2000 data. Weapons like railguns don’t necessarily get better with a higher DPS stat. Type of Build: Ship. Well taking damage can and will knock off individual parts, hard. But in that game you only have 'ammo' and 'supplies'. 2. Sync issue is my best guess. Any other asteroid is either empty or is mineable by itself, you can't interact with them. If you want to know more. But that also means each of your sides is as thick as your whole ship!Hull repair turrets currently do not work, or they do not work as you'd expect. Hi, I'd like to fix these issues but I'll need your help! Type the command /profile into the chat (even in SP) and the game will start measuring update times for about 30 seconds. 3 rads/s and tends to lean towards high HP, high DPS, and long range builds. Well, yes, galaxy. 422. amount of damage done to an object on collision, from 0 to 1. Can be summoned by using the Hyperspace Interrupter. 2 items. A Captain is a special type of crew member which allows you to give our ships commands and orders like any other RTS or 4X strategy game. Avorion. At best, it can suggest the size/type of the turret intended to be placed on those mounts, but you can place a tiny PDC into a massive artillery turret mount, and it will look like massive artillery operating as tiny PDC. 31. Carbon is used in manufacturing steel, armor, and in chemical processes. 0. #35 X=65 and #37 Y=97 - find beacons until you have X and Y of the same number. Back again with more questions. They require a Torpedo Storage block on a ship to function. I also see that the hull damage multiplier is 1. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. I am currently writing an update of my Custom Turret Builder mod. Stick with teslas, lightning, bolters and pulse cannons. Armor is stronger then Hull, when comes to HP, in return it is heavier. 4, hull damage of 5. Wreckages are the remnants of a destroyed ship, station or shipyard. First off, you need captain that specializes in the field you want to get them to do. Avorion - The complete 2022 into the rift guide to Captains and ship Automation. Maybe shape the front of your ship as a bowl lined with force turrets. Very bad accuracy.